![]() Some might argue that this makes the game too easy, but I found it refreshingly accessible, meaning I could just keep playing through the game rather than frustrating myself by beating my units against a wall without making any progress.īattles aren’t the only gameplay you’ll be experiencing in Triangle Strategy though, as most chapters will afford you an exploration phase and a voting phase. This lack of permadeath becomes even more helpful when it comes to harder chapters, since if you lose a battle outright, you keep any experience you gained and get to retry with your characters stronger than before. Triangle Strategy doesn’t have permadeath, so when you make a mistake that gets your units killed you can just say “Oops, I’ll have to do better next time.” It took me a bit of time to get used to how the battles worked in Triangle Strategy, but once I had appropriately un-Fire Emblem-ed my brain, the way I strategized during battle started to click into place a little better. higher elevation can afford bow units a longer attack range, and tiles that are on fire will deal damage to units standing on them, while any units who stand on a frozen tile suffer from lowered accuracy. The field of play also features things like height-differences and various elemental states that can affect each tile, which in turn will affect the units that are on top of them – i.e. Like other strategy RPGs, battles will see you controlling a cast of characters on a grid-based field, but rather than each “side” getting a turn, turn order is assigned individually based on each unit’s speed stat. Convictions and ConflictĪs a grid-based strategy game, Triangle Strategy may look familiar at first glance but manages to differentiate itself fairly quickly. Your choices as Seranoa will dictate which convictions win out in deliberations and decide exactly what your small group will do throughout the game, and ultimately, will affect the outcome of the entire story. In the three nations on the continent of Norzelia, three main convictions rule all behavior: Liberty, Utility, and Morality. ![]() Taking place 30 years after a great war among the three nations, Triangle Strategy sees Seranoa and his closest friends and trusted advisors navigate a tense political climate between the three nations that threatens to thrust Norzelia back into all-out war. You’ll play as Seranoa, the young lord of House Wolffort, one of Glenbrook’s high houses. Triangle Strategy takes place on the continent of Norzelia, which is split into three separate nations: The Kingdom of Glenbrook, the Grand Duchy of Aesfrost, and the Holy State of Hyzante. Now that Triangle Strategy is in my hands (sans the “Project” moniker), I can safely say it’s everything I wanted from a new strategy game and more. I liked what I saw in the very first demo they released, and I’ve been eagerly anticipating the release of the game ever since. It’s been awhile since I’ve played a strategy game that wasn’t part of the Fire Emblem franchise, so it’s safe to say that Square Enix’s announcement of Project Triangle Strategy last year left me incredibly intrigued.
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